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Sketchup models in unity
Sketchup models in unity













sketchup models in unity
  1. #Sketchup models in unity how to#
  2. #Sketchup models in unity pro#
  3. #Sketchup models in unity software#
  4. #Sketchup models in unity download#

even if you need four more colliders for the walls of your pool table, timewise you will be ahead.Įdit at first glance i was thinking billiards. using a box collider is still the simplest most effective way. you dont have to use a mesh collider, and in your case theres no point, because youre calculating a flat surface, so whatever is causing the artifact in the model, you will be better off performances wise(though probably barely enough to measure) to just use a box collider and its 8 points, than a mesh collider with who knows how many.Īlternatively, reopen your model in your editing software, and see if you can find what causes the artifact. But this is a simple and effective way to explore archaeological models without the need to write any code.Just take the collider off the green table, then add a box collider to it and adjust the dimensions. There is a lot more that can be done with Unit圓D, from interactive tools to information panels. Import the equivalent First Person Controller and enjoy.Īdditionally, you may use the Input Mapping to allow the use of a game controller for easier navigation.

#Sketchup models in unity download#

Then, follow the same steps as above, but download the Oculus Integration assets instead of the Standard assets.

sketchup models in unity

#Sketchup models in unity software#

You need to download the Oculus software from the website and have it open when using Unit圓D. If you want to use an Oculus to explore your model, the process is very similar. Now use arrow keys and mouse to explore the site!

sketchup models in unity

Press the play button above the main screen. If there is already a main camera in the hierarchy, delete it. Within the asset panel, locate the FPSController, which is commonly located at Assets>StandardAssets>Characters>FirstPersonCharacter>Prefab. Download the package, which is free to use. In the Unity Store search for Standard Assets. If you have objects that should be moved by interacting with the user, it may be worth leaving the gravity on and making it not kinematic, so that the objects may move around. Make sure the mesh collider is not convex, and untick the Use Gravity toggle in the rigidbody. Then, in the inspector panel add components. In the hierarchy search bar find all objects that have mesh in the name. To allow users to “bump” into the model, it is necessary to add some components to the model itself. Once imported, drag the model file from assets into the hierarchy. If Unity crashes, copy the files directly into the project folder.

sketchup models in unity

Sometimes Unity may have problems associating the textures with the model, so reexport it if there are any issues. obj file, a .mtl file and a folder with textures, or a. Then, drag the model files into the Unity asset panel. fbx is the most suited for the transfer of textures from one software to another.Ĭreate a new project in Unit圓D and make sure it is 3D. Other files formats may work too, but I have found that. Once you have your model in Sketchup, use the export settings to export the model as a.

#Sketchup models in unity pro#

Unit圓D has a free version that has most functionalities unlocked, so there is no need to purchase the pro version for this project.

#Sketchup models in unity how to#

Otherwise, the video below provides information on how to model using Sketchup. I believe the free version now doesn’t support any useful export tools anymore, so if you don’t have a Pro version, feel free to use any other software to create your model (blender etc.). I like modelling in Sketchup Pro, as it is very simple and intuitive while still being very flexible. In this article I will look at how to create an archaeological site that can be explored in the first person in Unit圓D. It can even be used to explore a site in VR. Unit圓D offers the possibility of using a first person perspective to navigate a site which requires little effort and no coding. However it is possible to create more immersive and interesting models simply by using a navigation system that is more accessible and intuitive. When presenting 3D reconstructions to the public, it is common to use either static images or at most models that rotate along an axis or point (such as those shown on Sketchfab).















Sketchup models in unity